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In-depth interview w/ winz about his career as a player (2 comments)
Posted by RadoNonESR @ 16:19 BST, 21 June 2017 - iMsg
winz reminiscing about his career: 'I usually have a very good idea of where I stand individually...'

While modern-day esports fans recognize Michael "winz" Bignet as a skilled and versatile Overwatch player—who is ready to play whatever position his team needs—his career as a professional player began more than a decade ago. In the distant 2004, he was already representing ‘against All authority’, a brand veteran fans will recognize as a once staple name among the upper echelon the French esports scene.

While winz wasn’t a regular in the offline circuit at the time, he’d grow to be recognized as one of the best in the games he played. Throughout 2005, he became UT2004 world champion by winning ESWC in France, his home country. 2006 saw him earning the gold again, but this time for Quake 4 with notable wins over toxjq, now recognized as the greatest Q4 player, and Cypher, who would eventually become the best, and arguably greatest, Quake duelist to date.

After the introduction of Quake Live, winz gave up on the 1v1 mode due to a number of gameplay changes he didn’t enjoy and the continued prevalence of old maps. For several years, he wasn’t part of the highest level of offline competition, but eventually made a comeback in team modes and games, winning premier tournaments in Quake Live TDM, ShootMania, and most recently, Overwatch.

The interview takes a retrospective look at his career as a player.
. . .

You can find the interview itself on Esports Heaven at the following link:
http://www.esportsheaven.com/articles/6080

Make sure you don't miss part two by following us on twitter at @EsportsHeaven and @RadoNonfire.
Edited by RadoNonESR at 07:45 BST, 22 June 2017 - 1857 Hits
Piggybacking off of 'visibility' threads (15 comments)
Posted by Teen Queen @ 12:03 BST, 27 April 2017 - iMsg
Here's a short opinion piece regarding requests for higher 'visibility'.

For the sake of the argument I'm going to assume most users requesting such features are veterans from previous iterations of quake or the like.

On a quick glance, game engines in the late 90ies / early 2000s had a very distinctive 'blocky' feel to it. Even round shapes appeared to be sloppy bent lines, makeshift solutions.

Take a look at Heavy Metal Fakk 2 running on id Tech 3 - the 'Colosseum' doesn't have a very round feel to it. Notice how the statue on the right of the player model is all chopped up and 'blocky'





Visual Cluster

Games that we're passionate about usually have less visual cluster, clean head up displays, minimalistic design and so forth. The year's 2017, while recently more and more video games adpoted clean, intuitive or even invisible HUDs represented in game design, the screens tend to be packed with more content.

Colors, Staturation

Do a quick run down of your favorite game and you can quickly define a palette - quake 1 uses predominantly greyish/brownish scheme, quake 2 uses slightly brighter brownish colors, inching closer to a dark orange. Quake 3 has a lot of red highlights throughout the maps and level esign, player models but retains the greyish-brown scheme to some extent. Now take a quick glance at quake champions - the colors are more vivid, aren't as washed out as previous titles, it's eye candy (to some) and a strain for those that literally lived their lives alongside older quakes.

Shapes, Lines, object complexity

Here's where it gets really interesting. Take a look at two random screenshots from Q3, pay attention to straight lines, level geometry, gun model






Lots of strong lines, clearly defined shapes, not much going in terms of variety - a clean level design that stands the test of time.

Now on to a screenshot from QC I snatched online -





Quite frankly, the gun model itself has more going on than the entire level from Q3. Plenty of shapes, an obvious lack of straight long lines, inconspicuous edges. In order not to cherry pick I used this image and am convinced that it's hard to come up with screenshots that would go against my theory - the level of fidelity is just light years ahead, attention to details, different technologies and rendering engines used..

Geometry plays a vital role in competitive FPS titles - levels need to be elegantly traversed, allowing for swift, fluid movement and fast paced action. Cramped corners usually remove the integral gameplay which provide compelling combat scenarios, skill based executions, eyecatching air rockets, light gun pins and other buzzwordy glory kills. Q3/Q2 level design simplicity allowed for greater mobility and 'shiny' frags. Map design, item placements etc are another topic though - I'm not too well versed in it.

Cosmetics, Consistency

Adding neon models, bright skins and similar visual aids clashes with the art direction - the screen is already cramped with visual clutter. It won't make the game more relaxing, more pleasing or more visible, it will just look out of place and in some cases even worse.

For the longest time, competitive gaming had a way to force models. Counterstrike had cl_minmodels (*cvar might have changed), UT had .ini settings (PlacedCharacterName= _____ ), quake has cg_forceEnemyModel ' ' - None of these games had 'classes' though, forcing all models as Slash for example would be very confusing if you end up getting blasted by Ranger's Dire Orb. There's also cosmetics that come into play and I'm pretty sure it would cause a downfall for in-game payable items if someone were to just tinker the settings to remove them.

Consensus

What veterans are after is not bright skins but a nostalgia filled expectation for a period where games were less clustered with visuals, effects, particles and were built around 'primitive' engines which favored simple shapes/design, a more robust level geometry and similar remnants of the past.
Edited by Teen Queen at 12:40 BST, 27 April 2017 - 3057 Hits
A brief history of eSports [Infographic] (39 comments)
Posted by marcus.computerplanet @ 18:30 GMT, 14 January 2017 - iMsg
The past decade has seen a surge in the popularity of eSports. Millions of people tune in to watch different tournaments each year, with the number steadily rising year over year. Just a few years ago, there wasn’t enough demand and there weren’t enough professional players for world tournaments.

Today, new tournaments are routinely announced that are almost guaranteed to overtake their predecessors both in terms of number of players and prize money pay-outs. The next decade in eSports is set to see the industry come into its own, with more growth and professional players able to base careers in eSports.


For more information about the dramatic rise in popularity that eSport has seen along with some fascinating facts and figures, check out the following infographic put together by computerplanet.
Edited by Badb0y at 15:57 GMT, 15 January 2017 - 13995 Hits
5 story lines for QuakeCon 2016 (7 comments)
Posted by RadoNonESR @ 15:55 BST, 6 August 2016 - iMsg
In the article I take a look at what is for me the 5 most interesting story lines at QuakeCon 2016's duel tournament. Hope you enjoy it and feel free to let me know if you got questions or criticism.

I meant to post it on 4th, before the event but experienced some technical difficulties I couldn't fix in time since I was planning to post it just before the tournament starts. I hope it is still enjoyable read.

Link to the article on medium.com

If you are interested in my opinions regarding esports and want to keep track of future articles @RadoNonfire on twitter.
Edited by RadoNonESR at 16:17 BST, 21 June 2017 - 5304 Hits
quakeworld 1v1 qcon (No comments)
Posted by atfab @ 19:47 BST, 1 August 2016 - iMsg
http://www.quakeworld.nu/news/986/duelmania-quakecon-2016


pls give leopold some plusses as soon he makes a post :D
2876 Hits
whatever floats your boat (11 comments)
Posted by drejjk @ 17:42 BST, 29 May 2016 - iMsg
whatever :D
Edited by drejk at 19:00 BST, 29 May 2016 - 6583 Hits
HoQ TDM 4v4 Spring Season 2016 Coverage (86 comments)
Posted by viaIImaximus @ 00:45 GMT, 27 March 2016 - iMsg
HoQ TDM 4v4 Spring Season 2016 is starting tonight with first three Div 1 matches being played at 21:00 CEST! Until then, entertain yourself with interviews from the clan leaders and their predictions on today's games.

Keep checking this page as I'll be adding more interviews from div 2 and div 3 clans. Also I would like to wish a Happy Easter to all those who celebrate it! Besides that, I would like to thank all the clans for letting me interview them, and who have shown that the QL scene consists of really cool people, who enjoy playing their favorite game. Don't forget to check the streams for tonight's action.

Streams: Russia 102, United Kingdom funnyb, United States of America Flair TV
Links: Schedule, Rules - mIRC #HoQLeagues - Donate for the league
Article Page: 1, 2, 3 || next page >>
Edited by viaIImaximus at 15:12 BST, 27 March 2016 - 29433 Hits
HoQ CA Spring Season 2016 Round 1 Recap (8 comments)
Posted by viaIImaximus @ 22:31 GMT, 25 March 2016 - iMsg
Yesterday night, at 21.00 CET to be exact, saw HoQ CA 4v4 Spring Season 2016 kicking off with four matches being played. Some matches have been rescheduled and some teams have used a wildcard but overall it was a great CA night with interesting matches. Some very close games were featured. You can check them out on funnyb's YouTube YouTube playlist, as he has uploaded most of the VOD's if you wish to review any of the matches. Furthermore, I have interviewed most of the clans that have played yesterday. If you want to know their impressions and opinions on the games they have played continue reading. Be sure to keep an eye on this article as I’ll be adding more interviews!

The match results are the following:


Standings:


Links: YouTube funnyb YouTube playlist, HoQ CA Results
Article Page: 1, 2, 3 || next page >>
Edited by viaIImaximus at 23:12 GMT, 25 March 2016 - 17030 Hits
HoQ CA 4v4 Spring Season 2016 Coverage (25 comments)
Posted by viaIImaximus @ 19:47 GMT, 24 March 2016 - iMsg
Tonight is the night! As it was already announced the HoQ CA 4v4 Spring Season 2016 kicks off tonight at 21:00 CET with first CA matches of the season. A total of 21 teams, across three divisions will be battling to crown themselves as the HoQ CA champions.

To keep you entertained before match start, I set on a quest to get every team's predictions and thoughts about the league and upcoming matches. I have conducted interviews with team leaders spanning all three divisions. I managed to cover almost all of them. Some couldn't be reached, some didn't want to participate but overall it was an interesting experience. I've been working in fifth-gear for the past 24 hours to get this done as soon as possible, so please excuse any mistakes or typos that you might encounter while reading. I'm still editing on-the-go and getting some more interviews in. So keep checking this page.

Other than that, I would like to express my deep gratitude to all who agreed to be interviewed and to those who have helped me along this hectic journey. I have met many new and interesting people along the way and have really enjoyed interacting with you all. I hope you had a good time doing this as well as I did. Thank you again! Furthermore, each page of the article represents a Divison, so page 1 is div 1, page 2 div 2 and so on. Well... What are you waiting for? Start reading and enjoy!
Article Page: 1, 2, 3 || next page >>
Edited by viaIImaximus at 19:49 GMT, 24 March 2016 - 18657 Hits
The best new thing - VR? (22 comments)
Posted by viaIImaximus @ 19:15 GMT, 22 March 2016 - iMsg
Probably the hottest news in the IT industry at the moment is Virtual Reality (VR) related. Basically, every IT news portal is being swarmed with articles about VR development hardware and software wise. One might find themselves caught off guard when it comes to the new technology and with so much information being released, you might as well feel overwhelmed by it. That is the reason for the creation of this article. To get yourself acquainted with the new 'hot stuff', giving you an overview as to why VR is so popular right now.

Go on dive in ...
Article Page: 1, 2 || next page >>
Edited by viaIImaximus at 22:30 GMT, 22 March 2016 - 15218 Hits
green talks to base after 125 FPS Season (88 comments)
Posted by xemorx @ 22:12 GMT, 2 March 2016 - iMsg
This transcription is of the interview after the finals of the 125 FPS Season.

G. – Hello, you were awesome today, gratz! We were all rooting for you! You must have been warming up for some time right before the tourney?

B. – I just had the two days off which I’d invested in practicing, something about 9 hours a day.

Edited by xemorx at 19:52 GMT, 3 March 2016 - 23350 Hits
You make me TWITCH (33 comments)
Posted by viaIImaximus @ 21:35 GMT, 1 March 2016 - iMsg
Knowing how you guys "love" year recaps, I'm posting about another one. Yes, yes it gets kind of boring reading all this 'stuff' but bear with me as this one is worth your precious time.
The biggest gaming streaming service, twitch Twitch, has released an interactive look-back on their work in the year 2015. So let's crunch some numbers.


Links:twitch Twitch, twitch Twitch 2015 Retrospective
Edited by viaIImaximus at 21:43 GMT, 1 March 2016 - 8720 Hits
Global eSports market report for 2016 (7 comments)
Posted by viaIImaximus @ 23:03 GMT, 29 February 2016 - iMsg
A research company named, Newzoo, has published a global eSports market report for the year 2016. It's an 80-page report with details on the global and local eSports markets, since this report is not publically available and needs to be purchased; Newzoo, however, did release some interesting facts to the public eye.

According to the Newzoo's last year report, the revenues for the year 2015 were $325 million worldwide. This year's prediction sees the revenue growing to $463 million, which correlates to a year-on-year (YoY) growth of 43%. According to their long term prediction in the year 2019 eSport revenues will reach approximately a jaw-dropping $1.1 billion! The number of eSports Enthusiasts watching their favorite games will be 131 million, in addition, another 125 million Occasional Viewers will tune in mainly for the big international events.


Looking at it region wise, North America will strengthen its lead in terms of revenues while Asia will continue its explosive rate of increasing numbers in audience. Digging into the numbers, the US will see $175 million generate through merchandise, event tickets, sponsorships, online advertising and media rights. What is significant here is the fact that most of the revenues will flow back to the game publisher, earning them additional profits from the same game. Basically, one might not care, but only if it implies the publisher is ready to give back to the community and support their game in eSports through prize money, as we have seen recently done by Valve. Looking at Asia, we can see China and Korea leading the Asian region with 23% of global eSports revenues, totaling $106 million prediction for the present year. Viewership is rapidly picking up in Asian countries, more specifically that being 44% of global eSports Enthusiasts.


Wouter Sleijffers, CEO of Fnatic, comments:
Esports remains an industry with great potential for the years to come. Esports is a very diverse space, and for established and worldwide esports brands like Fnatic, it’s vital to follow the developments using reliable and complete data. Our partnership with Newzoo means that we can both stay on top of our game.


As is with all predictions, it is debatable how accurate they are but we can safely conclude that eSports is on the rise, especially business wise. It is now more evident than ever that the main focus of event organizers and game publishers will be on media coverage and advertisement. With streaming services reaching smartphones and other 'smart' gadgets you will seldom find yourself unable to follow your favorite eSport game. We can already see some traditional media companies entering this market and with Twitch being the biggest streaming service at the moment, it is going to be interesting to see how things will develop in the upcoming years. If the companies like ESPN and Red Bull start screening eSport games on TV, we might witness a big shift in the way eSport coverage will be handled in the future.

Links: Newzoo, Newzoo report
Edited by viaIImaximus at 23:13 GMT, 29 February 2016 - 7209 Hits
The money "never" sleeps with Quake (34 comments)
Posted by viaIImaximus @ 00:34 GMT, 18 February 2016 - iMsg
Ever wondered what the prize pools for Quake III Arena, Quake 4, Quake Live and DOOM 3 were? What game out of the four previously mentioned had the most tournaments? Who was the top earner?

Those were the questions that got me started on this quest to write the article. With the help of esportsearnings.com website I was able to compile data to find the answers and some interesting facts. Out of the vast amounts of data available on the website, for the sake of readers attention, I have gathered what I think was most important and entertaining. So if you have the desire to dive in more deeply, be my guest, I thoroughly recommend it.

Now, follow through to read the the rest!
Article Page: 1 || next page >>
Edited by viaIImaximus at 20:13 GMT, 18 February 2016 - 8846 Hits
Business of eSports Panel 2014 (18 comments)
Posted by viaIImaximus @ 18:46 GMT, 14 February 2016 - iMsg
When it comes to eSports this site has mainly been covering the games themselves, Quake being at the forefront. But eSports is becoming a lot more than a "game" someone is competing in, be it offline or online, at an event or tournament. Stepping back and looking at eSports you will notice there is a lot more to it and most notably it's becoming a business.

Red Bull eSports did an interesting live panel concerning the business aspect of eSports at the Georgetown University School of Continuing Studies in Washington, D.C. The panel was moderated by Sean "Day[9]" Plott with special guest panelists Chris Radtke (Ziff Davis), Ben Goldhaber (twitchTwitch) and Rod "Slasher" Breslau (former ESReality journalist). Topics range from, where the money comes from, business models, jobs and roles in eSports, presentation of 'numbers' and many more, these just being the basics. The guests give insight with their own experiences and opinions on the subject with some general advice on business itself.

The panel is divided in 5 parts on YouTube YouTube and is about a 100 minutes long altogether. Some interesting points being, speakers mentioning Quake as their eSport game and furthermore "Slasher" mentioning ESReality as the start of his career as a journalist.

Business of eSports Panel w/ Day 9

Part 1 - Topic: Business model
Part 2 - Topic: Where the money is coming from
Part 3 - Topic: Jobs and roles in eSports; Slasher mentions ESR @ 13:13 mark :)
Part 4 - Topic: Presentation of 'numbers' and getting funding/sponsors
Part 5 - Questions from the audience

Even though being a year and a half old now, still some valuable information was presented at the panel and I strongly suggest it to anyone, even remotely interested in this side of eSports to, well, watch it.

Links: Red Bull eSports, Day[9], twitchTwitch.tv, Ziff Davis

Edited by viaIImaximus at 20:13 GMT, 15 February 2016 - 5751 Hits
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