Event: QLPP
Foolish Legacy
More than just a fan favorite, Foolish Legacy, by Richard 'swelt' Jacques, is often considered the pinnacle of Team Deathmatch design. Buttons, traps, lava, crates, water pools, and two powerups fill this TDM arena. Originally optimized for the QUAKE III Arena mod Challenge ProMode Arena, the arena formerly known in CPMA as 'cpm21' plays masterfully under both the standard and PQL rulesets, and rewards teamwork. Two major paths between power-ups are buttonized traps, requiring teammates to assist keeping the route viable as their comrades traverse them.
Foolish Legacy joins the fray in QUAKE LIVE, and is accessible in Free For All, Team DeathMatch, Clan Arena, Freeze Tag, Domination, and Red Rover.
Use and Abuse
Created by FxR|jude (50chickens), Use and Abuse was inspired by the classic QUAKE 1 arena, The Bad Place. After its debut into the QUAKE III Arena mod Challenge ProMode Arena as 'cpm3a', Use and Abuse quickly became the most iconic battleground for CPM Duel players, and often featured in CPM frag videos such as 'CPMA Done by Vo0'. This two atrium arena features open high ceilings, leading to breathtaking lightning pins and successive mid-air rocket hits in the hands of adept combatants.
Use and Abuse is supported in both standard and PQL rulesets, but excels in PQL Duel.
Wicked
In January of 2000, FxR|jude (50chickens), released a small Duel arena based on some of his previous QUAKE 2 Free For All designs. Over the course of the next year the map grew in popularity, was refined, and made it's first appearance in Challenge ProMode Arena as 'cpm1a': the first official duel map in the CPM map pool. Over the past 13 years, Wicked acted as the first arena most combatants battled on as they were first introduced to CPM Duel gameplay.
Everyone on the QUAKE LIVE team would like to thank FxR|jude for allowing us the privilege of bringing Wicked to QUAKE LIVE, and know that it here too will be a treat for many players who wish to take up the challenge of PQL Duel.
Match Summary Details will now reflect if the match was either Infected or Quad Hog.
Match Browser server modifications list will now note if a Red Rover match is running Infected.
Resolved an issue with the in-game ad system that was causing a delay on join.
Resolved an issue where players could switch teams when the imbalance would be created after the switch.
Resolved an issue where clients were being sent extraneous information during Duel matches.
Instagib demos generated by the AutoAction feature are now prefixed with an "i" before the game type abbreviation.
Aerowalk
- Ceiling lights are now non-solid.
- Removed an exploitative wall clip that could be stood on.
Sinister
- New weapon layout, including a second Rocket Launcher.
- Rebuilt Yellow Armor room.
- Added stairs and teleporter to Red Armor.
- Added ramps to stairs for silent walking.
- Read more about these changes.
Warehouse
- Fixed a wall clip that players could get stuck on, in the upper portion of the GA room.
Source: quakelive.com
Edited by SyncError at 07:28 GMT, 23 January 2013 - 9375 Hits






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Created by Alexander Mader, Toxicity is an enclosed Duel map with a distinctive look. Twisting halls and teleporters provide ample escape, as long as you watch out for the namesake pools of toxic acid in the main rooms of this arena. Own the world, or at least your opponent, and spread disorder by knocking them around with some rockets. Bounce them well, and you can treat yourself to a Red Armor, while they suffer some unfortunate burns.
Formerly known as the perennial favorite Silent Night, we've torn down the Christmas decorations as to not look like that weird house down the street lit up well into March. Thankfully, it hasn't warmed up enough to melt the ice that covers vast swathes of the level, allowing massive acceleration throughout the frozen tundra terrain. Everything else is still mostly as you remember it, from the grenade traps to the secret button that dispenses health. Wait, that's supposed to be a secret...
From the Pawel Chrapka, author of "Leviathan" and "Dreadful Place", comes a new creation inspired by one of his earlier works. Concrete Palace is a masterful midsized duel arena with one primary atrium connected to itself by a slew of teleporters and small halls.
Aptly named for the thirteenth century Latin hymn (Day of Wrath) and also from Pawel Chrapka, Dies Irae is a superb Team Deathmatch, Clan Arena, and FreezeTag arena. The level encompasses a large central hub room that is home to Quad, a floating platform, and a teleporter exit that has been caged off prior to opening. Great fun, recommended for 8-10 players.
This small Rocket Arena 3 level crafted by Till Merker, author of Thunderstruck and Theatre of Pain, is an instant classic. Two open platforms at the top level provide light cover from direct fire, while a teleporter at the bottom of the map allows quick access to high ground. If you get caught at the bottom, you can attempt to make an escape toward the tunnels in the back of the map, but be careful that your opponent does not get the drop on you through the jumppad shaft in the back. Evolution is best played in Small Clan Arena, with up to 4 players.
This small Rocket Arena 3 level crafted by Mike Burbidge, author of Japanese Castles, has received a fresh coat of paint, and looks better than ever. A large building houses two jump pads to bring you up to the synonymous third story of the level. Here you are connected to perilous catwalks, which are especially dangerous with our new Premium Damage Through Floors match setting enabled. If the enemy has taken the high-ground, don't give up yet, as a tunnel wraps around the outer edge of the arena, leading into a building and up a level giving you position to mount an attack on any fortified position. Like Evolution, Three Story is best played in small Clan Arena matches.

