48696 Hits
Poll

Results of a 2010 survey indicate that the average salary for a game programmer is USD$80,300 annually. The least experienced programmers (with less than 3 years experience) generally earn about $54,600, while developers with over six years experience on average earn $105,700.
Running a business isn't easy.it certainly isn't if you fail as much at calculating hours as you do...
ONLY 2 man hours per day, for ONE employee, could work (assuming low-end pay grade, no benefits/taxes, and 16k subscriptions)... for a year.
As you can see, there is no success here, even at twice your estimates.You were the guy who brought in 16K, not me. You also linked them to the term "upkeep" and then started talking about investments. As you said running a business is hard, especially if someone doesn't know the difference between those terms.
I addressed, you therefore I did address the problem.Want to try that again?
I honestly have no clue how many people regularly play QL, exactly. And I dontbelieve anyoe else here knows.
My 8000 were just a random guess at a somewhat reasonalbe number
if they get five thousand to pay the $5 and three thousand $10. then that's $55,000.This is what you said, and what you can't defend now when comparing 8k players to 30% of the players. YOU considered this much to be acceptable, and you have been shown in multiple ways how it CAN'T.
Should be enough to cover some expenses they have. Nothing big, sure, but probably enough to keep the project at aeound zero.
Both are XX per month, charged annually.My guess would be that you sign up and either pay after you unsubscribe, or after 12 months. But it could be completely different.