I personally find the concept refreshing and easy to understand, very newb-friendly, which is a good thing.
But on the other hand, I think that it lacks something, and this thing is called a shaft :D
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Nexuiz doesn't have a shitty casual appealHave you even looked at it? It's absolutely nothing more than a shitty casual game, and it has everything that you generic gamer looks for in a game. It's the genre, not the features, that is the problem.
They're trying to shove a bunch of weapons down your throat with weird movementYou're thinking of the old Nexuiz. Casual players don't care about any movement, as they'll never use it to begin with, but the new Nexuiz is even more dumbed down.
Nexuiz had no e-sports appealesports doesn't have a wide appeal on its own. I thought you would have learned that from Quake by now.
Now Shootmania pulls more viewers for streams and tournaments than Quake ones, and it's in alpha.If you're talking about the E3 streams, they don't really count. I sat through plenty of bullshit during E3, in order to see what was coming out. Beating Quake isn't exactly an achievement anyway, especially since Quake is lucky to get what it can by piggy-backing on the popularity of games that come after it.
Plus this game has pretty much a guarantee into ESWC, and possibly other events because they've proved people will watch it.So? How many ESWC have you attended? What percentage of gamers will attend ESWC? Less than 1%, I'm sure. You can't build a game from competition down - you have to build it from the playerbase up. Nobody is going to play/watch it just because it's being forced into a tournament, and you would do well to remember what happened to Quake 4, and Painkiller.
No one wants to pay $10 for a shitty Quake rip-off, Shootmania might be priced higher but it's trying to bring in FPS players of all games, not just one.So you believe people don't want to pay $9.99 for a casual shooter with some semi-nice graphics, but they will pay $25 for an even shittier Quake rip-off because "LOL GUISE TOURNAMENTS"?
If you're talking about the E3 streamsI'm not.
What percentage of gamers will attend ESWC? Less than 1%, I'm sure.Let's just forget the tons of people who would watch the games, I wasn't talking about people attending the event.
So you believe people don't want to pay $9.99 for a casual shooter with some semi-nice graphics, but they will pay $25 for an even shittier Quake rip-off because "LOL GUISE TOURNAMENTS"?It's a joke you're still comparing the two.
Let's just forget the tons of people who would watch the games, I wasn't talking about people attending the event.That's the thing: the number of people who actually play in these events is an extreme minority. The events are propped up by the popularity of the game itself, and the game doesn't have that going for it. You can't just throw tournaments at a game in order to get popularity, it has to be the other way around.
It's a joke you're still comparing the two.It's a joke that we're even discussing Shootmania at all. Nexuiz is a perfect example of a shitty casual game that tried to cater to newbs as much as it could, and even offered it at an extremely low price point. If your average casual is unwilling to drop $9.99 on a game that is better marketed towards their demographic, what makes you think that they will drop more than twice that on a game with less to offer? It's the same genre, other than your LOLESPORTS argument.
Nexuiz is a perfect example of a shitty casual game that tried to cater to newbs as much as it could,No it's not.
If your average casual is unwilling to drop $9.99 on a game that is better marketed towards their demographic, what makes you think that they will drop more than twice that on a game with less to offer?Nexuiz wasn't marketed at all.
How not?If it really has to be explained to you it's pretty apparent you don't understand or realize what Shootmania is, so there's no point in me arguing anything else with you.
If it really has to be explained to you it's pretty apparent you don't understand or realize what Shootmania is, so there's no point in me arguing anything else with you.I just gave you the opportunity to defend your argument. You say that Nexuiz is not a casual game that appeals to newbs. Elaborate.
oooooooo front page steam ad. Because an optional pop-up advertisement in Steam that people instinct-fully close is clearly the superior advertising method.Yeah, many indie steam games do well even without that kind of ad space. This one didn't.
Hint: you can't tell the different between a game that has over seven weapons, jetpacks, armors, power-ups, and is labelled a "fast paced deathmatch game", vs a game that uses only the arrows keys, space, and fire, and has two weapons.That's the problem that I'm trying to illustrate. Those are the kinds of things that your average gamer loves. They are still the most popular part of Q3/QL. UT3 focused on this kind of shit, too, and it had the graphics to back it up. We are seeing poor sales in the genre, despite giving people what they want - obviously the genre has run its course.
Yeah, many indie steam games do well even without that kind of ad space. This one didn't.You just proved my point.
You're now comparing that to a game that has next to NO features, no gameplay, no graphics, and at a $25 price point.Wrong wrong wrong wrong wrong. No features? No gameplay? No graphics? The trailer for the game was in-game, which looked good. There's endless amounts of gameplay, you can make your own mode and maps. There's already good modes in the game. No features? LAN, matchmaking, stats, ranks, ladders, jesus christ you literally have no idea what this game is even about do you. You haven't even touched the game because if you have you wouldn't be acting like a complete retard when it comes to talking about the game. You're taking "talking out of your ass" to a new level.
You just proved my point.Proved what point? That the genre is dead?
The trailer for the game was in-game, which looked good.The art design alone is bland and terrible, but the graphics are extremely dated.
There's endless amounts of gameplay, you can make your own mode and maps.We already had that feature in Q3, and nothing but bad came from it. If you want a million different communities that all want their own rules/settings, you'll end up with nobody playing anything. These features did not save Q3.
No features? LAN, matchmaking, stats, ranks, ladders, jesus christ you literally have no idea what this game is even about do you.-_- These are all features that already exist in every other game - you know, the ones that failed? It's not bringing anything new to the table.
You know what the SM binds are? WASD, space, and fire. That's it. There isn't eleven weapon binds and a bunch of other shit, the game is made simple just like Trackmania.Why not get rid of space and fire? Hell, let's just get rid of everything. This is clearly the best way to make a game.
This place is a niche community where if it isn't Quake, it isn't anything, and you should know that. You're the prime example, if it isn't SC2, it isn't anything.I support many games, and communities. You can't even blame this on being a Quake fanboy, since you know my criticism for Quake.
Honestly I don't give a shit about player numbers and sales figures, that doesn't make a game good, it makes it popular.See, that would be an argument if the idea was to make a really deep/complex game that alienated casual players, for the good of competition. You don't have that. You have absurdly dumbed down gameplay, on top of no players.
Get your head out of your ass and just realize there's people like me to like to compete in DM Style FPS games for competition and LAN events, that's it.How many LAN tournaments have you taken part in? Is it even 1?
Oh yes vedic, I'll keep riding that Quake train, the one that provides two tournaments a year, all of which have been invite only for the past two years.I'm not trying to convince you to play Quake, so I'm not sure why you're attacking that straw man.
Not everything is SC2, not everything is about these bullshit numbers and sales and what ever other statistic garbage you want to throw at me.Really? Then why did you ditch Quake? In your own words, it doesn't have tournaments. Do you know why it doesn't have tournaments? It's because it doesn't have spectators. Do you know why it doesn't have spectators? It's because it doesn't have players. It's important to research the viability of a game, if you intend to put a lot of time into it.
But hey I'll just do what you do and bash anything that isn't SC and keep my head in my ass.Feel free to browse my comment history. I don't even think I've even mentioned SC2 on this site in the past few months. You made these same tired arguments with me in defense of QL, when the game was still in closed beta. Here you are, proving that I was right from the start - making the same tired arguments for a new game. I could be wrong, but I'm pretty sure we went through this with BLC, too. I'm sure you'll show me this time!
maywhat? may?
but surely it introduces some other, new tacticsmove there to get the weapon? That's far more simple than a possibility to have two weapons and to be able to switch between them, because the movement is associated with the weapon you have. That's just dumbing the already very simple game down.
it may reduces the OVERALL possible possibilities, but surely it introduces some other, new tacticsWhich makes it look like the things you're pointing out here aren't trivial. But they are.
<...> the game is incredibly dumbed down and it's not worth discussing the few new things it introduces if one's sure there's not too many of them.If you agree, why do you keep on trying to make a positive view out of it? You're going into nearly meaningless specifics. If this is because they simply interest you, I'm ok with that.
Would you agree that it removes most of what we love in DeathMatch games and adds very little?
when i say "roses are red and violets are blue", i am only pointing out that violets are blue, or that roses are red, and the fact that blue is interesting doesn't implies that red isn't.Instead, it was between that and
-one more info
in shootmania you have exactly 6 actions you can bind.
1-4. forward,backward,left,right
5. shoot
6. jump/run and yes it's rly on the same bind and no they will definitely not change it
-well, there would be a command to swith between the weapon? so 7 at least
-no there is no cmd to switch weapons u only have one weapon. There are 2 weapons and depending where you stand on the map you have one or the other.
In round based mod you have rail as attacker and rocket (1st one in any game ever that has no splashdmg ^^) as defender
-well, interesting and original, at least... it opens new possibilities and tacticsIf this isn't seeing the positive, I don't know what is. I seriously thought this was sarcasm at first, no joke.
All it takes is a new quake game that is flawless from the perspective of pro gaming, and highly enjoyable for both casual and competitive amateurs.That's so naive, I had to comment on it. The quake crowd doesn't want their game to be changed, but it needs big changes to be attractive to casuals. Do you see the clash? You are on the same wagon btw, calling new things "shit" before they are even released and keep comparing them to good ol' quake live.
The quake crowd doesn't want their game to be changed, but it needs big changes to be attractive to casuals. Do you see the clash?People whine.
You are on the same wagon btw, calling new things "shit" before they are even released and keep comparing them to good ol' quake live.Does that mean they will all mindlessly call everything shit just because it's different? No.
All it takes is a new quake game that is flawless from the perspective of pro gaming, and highly enjoyable for both casual and competitive amateurs.Has not been debunked. It's central to his post. You quoted it, but somehow failed to understand it. As if hating on a shitty game somehow proved that we can never have nice things, which essentially brings all the questions I wrote above into play, and requires you to break the logic in most of them to reply to him the way you did.
a new quake game that is flawless from the perspective of pro gaming, and highly enjoyable for both casual and competitive amateurs.
And the gameplay doesn't have to be the same to be good.True, but the question is how much quake would be left in a new quake game that goes a different way in gameplay after 16 years. I think if you had to create a profitable quake game nowadays it wont have much in common with quake as we know it beside of basic things like a similar set of weapons and of course the name.
There's the interface, tournament capabilities, skins, modes, maps, graphics, animations of physics and many other things to tweak.Quake Live isn't that bad regarding those things either. The interface is OK, the graphics are decent (for a free game) and there are lots of modes and maps to explore for a newbie. I fear that it actually IS the gameplay that scares many possible players off. And either you ignore them and keep the game pure or you try to please them, boil down the game, gain lots of players, high numbers of streamviewers, big sponsors etc..
a good Quake installment should be able to, at the very least, keep a decent playerbase.And that's what Quake Live does, despite all the negative talk. Qlranks.com shows some impressive numbers: "1,609,616 Duels, 95,470 TDM's and 342,548 CA's". That's not that bad for a niche game within 1-1.5 years.
An actual Quake 5 with the above features would topple that, possibly tenfold (edited: and be able to keep enough of the players in the game ).To achieve that it would have to be really good and supported by a strong marketing campaign. And it got to be something fresh, yet not like Quake 4 obviously lol. But id doesn't have the money to do this and tbh I doubt that they have the necessary skills either. I actually hope that CS:GO will be a big success to keep the genre of competitive fps alive. Valve would also be one of the few companies that could create a good DM-based fps imo. But overall I don't have much hope considering that Quake Live doesn't seem to be profitable..