If you play QL on a crappy connection (lags, WiFi, torrents on, etc.) you don't even notice your own warp (QL is smooth), you're harder to hit and unlagged kinda aims for you. ;)
I don't have the most evil of Internet connections, but it really is sporadic sometimes. It's not unusual for my ping to fluctuate between 100 and 150, which does terrible things to my rail aim.
Unlagged 1.0 was an attempt to fix that
I just got shot around a corner!
Sort of. What actually happened was that, when your attacker saw you, you really were in plain sight, to him.
You didn't think you would get total hitscan lag compensation for free, did you?
At any rate, if all you're worried about is getting “shot around a corner,” the effects aren't that big of a deal. You can get used to that.
Just remember that Unlagged helps other people hit you in exactly the same way that it helps you hit other people.
I just railed and missed...but I hit – or – I just railed and hit...but I missed!
Yes, and – as much as I love to say it, but it's true – it's probably not Unlagged's fault. What you're seeing happens in Quake 3 anyway.
Doesn't Unlagged screw up the weapon balance?
It changes the weapon balance, certainly. Since, under normal networking conditions, your hitscan weapons never become less effective, they tend to get used more.
So as far as I've seen, it doesn't totally change the weapon balance around. It more restores it to LAN play than screws it up.
I can assure you that Unlagged's is extremely accurate. Most of the time when people gripe about it, it's either
1) they're just not used to it yet; or
2) they're only recognizing Quake 3's natural inconsistencies for the first time.