Whats the current LG damage on QL? It depends on distance of the opponent? I heard they were going to use this at some point.
Fixed damage like always? What value?
Fixed damage like always? What value?
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If you play QL on a crappy connection (lags, WiFi, torrents on, etc.) you don't even notice your own warp (QL is smooth), you're harder to hit and unlagged kinda aims for you. ;)I have been playing for the past month on a terrible connection that spikes every 2-3 seconds to 150ms and drops back down to 30-40 and to me the game is smooth, until it randomly messes up my movement or drops packets for shots, but other than that if I shoot at someone I hit them, but I am more than positive my model looks absolutely horrible on their side, but to me everything is fine other than movement and random freezing due to the connection. but like I said if the connection is jacked up but doesn't keep me from moving around or randomly jerking me into a wall everything was fine hitting wise and smooth wise =P
If you play QL on a crappy connection (lags, WiFi, torrents on, etc.) you don't even notice your own warp (QL is smooth), you're harder to hit and unlagged kinda aims for you. ;)This is bs. Perhaps the part about being harder to hit is true to some extent (I don't see many warpers myself) but still the outcome is that you get outaimed. I had a very sharp comparision 2 days ago so I'll write it down again specially for you.
I don't have the most evil of Internet connections, but it really is sporadic sometimes. It's not unusual for my ping to fluctuate between 100 and 150, which does terrible things to my rail aim.Haha, this is the first time I read this and that's exactly what I thought and wrote yesterday. This guy is a joke and so is his netcode made for instagib newbs and casual players who wanna play overseas.
Unlagged 1.0 was an attempt to fix that