Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era.
130,000 words. 250 pages. 24 chapters by David Craddock
p/s: damn character limit, had to delete the "-" in the title
Edited by Messing Around at 22:24 CST, 5 December 2017 - 2964 Hits